I'm now a Senior Software Developer at Ziva Dynamics.

From 2014 to 2018 I was a Principal Research Engineer at Autodesk Research, where I worked on Meshmixer and various other projects relating to fabrication and generative design.

My PhD work focused on explicit surface tracking with an eye toward the simulation of fluids, cloth, and deformable solids. My film and games experience includes work with Weta Digital, Method Studios, Digital Domain,and Radical Entertainment.


El Topo: Robust topological operations for dynamic explicit surfaces.

Exact CCD: Geometrically exact continuous collision detection for triangle meshes.



Tyson Brochu and Ryan Schmidt: Geometric Modeling of Multi-Material Printed Objects. Eurographics Short Papers, 2017 [pdf]

Ryan Schmidt and Tyson Brochu: Adaptive Mesh Booleans. arXiv 1605.01760, 2016 [www]


Tyson Brochu: Toward Better Surface Tracking for Fluid Simulation. IEEE Computer Graphics and Applications, vol. 35, no. 1 (January/February 2015), pp.74 - 80. [full issue pdf]


Tyson Brochu, Essex Edwards, and Robert Bridson: Efficient Geometrically Exact Continuous Collision Detection. ACM Transactions on Graphics (TOG),vol. 31, no. 4 (July 2012). Proceedings of ACM SIGGRAPH 2012. [pre-print pdf] [mov] [bib] [project]

Tyson Brochu, Todd Keeler, and Robert Bridson: Linear-Time Smoke Animation with Vortex Sheet Meshes. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2012. [pre-print pdf] [YouTube]


Chris WojtanMatthias Müller-Fischer, and Tyson Brochu: Liquid Simulation with Mesh-based Surface Tracking. SIGGRAPH 2011 course. [pdf] [project]




Tyson Brochu, Christopher Batty, and Robert Bridson: Matching Fluid Simulation Elements to Surface Geometry and Topology. ACM Transactions on Graphics (TOG), vol. 29, no. 4 (July 2010). Proceedings of ACM SIGGRAPH 2010. [pre-print pdf] [mov] [bib] [project]

Eric Brochu, Tyson Brochu, and Nando de Freitas: A Bayesian Interactive Optimization Approach to Procedural Animation Design. ACM SIGGRAPH/Eurographics symposium on Computer animation, 2010. [pdf] [m4v] [bib]


Tyson Brochu and Robert Bridson: Animating Smoke as a Surface. ACM SIGGRAPH/Eurographics symposium on Computer animation (posters and demos), 2009. [pdf] [mov]


Tyson Brochu and Robert Bridson: Robust Topological Operations for Dynamic Explicit Surfaces. SIAM Journal on Scientific Computing, vol. 31, no. 4 (2009), pp. 2472-2493. [pdf] [bib][mov]


Tyson Brochu and Robert Bridson: Fluid Animation with Explicit Surface Meshes. ACM SIGGRAPH/Eurographics symposium on Computer animation (posters and demos), 2006. [pdf] [mov]


Technical Report

Tyson Brochu and Robert Bridson: Numerically Robust Continuous Collision Detection for Dynamic Explicit Surfaces. Computer Science Technical Report TR-2009-03, University of British Columbia, 2009. [pdf]



Tyson Brochu: Dynamic explicit surface meshes and applications. PhD thesis, University of British Columbia, 2012. Alain Fournier Award. [pdf] [www




Tyson Brochu: Fluid Animation with Explicit Surface Meshes and Boundary-Only Dynamics. Master's thesis, University of British Columbia, 2006. [pdf] [mov]



I have credits on Thor (2011), The Hobbit: An Unexpected Journey (2012), and Night at the Museum: Secret of the Tomb (2014).  [IMDB]

While at Method Studios, I helped develop a muscle simulation system for virtual characters. [vimeo]