I'm now a Principal Research Engineer at Autodesk Research.
My PhD work focused on explicit surface tracking with an eye toward the simulation of fluids, cloth, and deformable solids. My film and games experience includes work with Method Studios, Weta Digital, Digital Domain Vancouver, and Radical Entertainment.
El Topo: Robust topological operations for dynamic explicit surfaces.
Exact CCD: Geometrically exact continuous collision detection for triangle meshes.
Tyson Brochu: Toward Better Surface Tracking for Fluid Simulation. IEEE Computer Graphics and Applications, vol. 35, no. 1 (January/February 2015), pp.74 - 80. [full issue pdf]
I have credits on Thor (2011), The Hobbit: An Unexpected Journey (2012), and Night at the Museum: Secret of the Tomb (2014). [IMDB]
While at Method Studios, I helped develop a muscle simulation system for virtual characters. [vimeo]