I'm now a Senior Tools Programmer at Epic Games.

This page contains my research publications and open-source software projects. My PhD work focused on explicit surface tracking with an eye toward the simulation of fluids, cloth, and deformable solids.

Software

El Topo: Robust topological operations for dynamic explicit surfaces.

Exact CCD: Geometrically exact continuous collision detection for triangle meshes.

Publications

 

Tyson Brochu and Ryan Schmidt: Geometric Modeling of Multi-Material Printed Objects. Eurographics Short Papers, 2017 [pdf]

Ryan Schmidt and Tyson Brochu: Adaptive Mesh Booleans. arXiv 1605.01760, 2016 [www]

 

Tyson Brochu: Toward Better Surface Tracking for Fluid Simulation. IEEE Computer Graphics and Applications, vol. 35, no. 1 (January/February 2015), pp.74 - 80. [full issue pdf]

 
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Tyson Brochu, Essex Edwards, and Robert Bridson: Efficient Geometrically Exact Continuous Collision Detection. ACM Transactions on Graphics (TOG),vol. 31, no. 4 (July 2012). Proceedings of ACM SIGGRAPH 2012. [pre-print pdf] [mov] [bib] [project]


Tyson Brochu, Todd Keeler, and Robert Bridson: Linear-Time Smoke Animation with Vortex Sheet Meshes. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2012. [pre-print pdf] [YouTube]

 

Chris WojtanMatthias Müller-Fischer, and Tyson Brochu: Liquid Simulation with Mesh-based Surface Tracking. SIGGRAPH 2011 course. [pdf] [project]

 

 

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Tyson Brochu, Christopher Batty, and Robert Bridson: Matching Fluid Simulation Elements to Surface Geometry and Topology. ACM Transactions on Graphics (TOG), vol. 29, no. 4 (July 2010). Proceedings of ACM SIGGRAPH 2010. [pre-print pdf] [mov] [bib] [project]


Eric Brochu, Tyson Brochu, and Nando de Freitas: A Bayesian Interactive Optimization Approach to Procedural Animation Design. ACM SIGGRAPH/Eurographics symposium on Computer animation, 2010. [pdf] [m4v] [bib]

 

Tyson Brochu and Robert Bridson: Animating Smoke as a Surface. ACM SIGGRAPH/Eurographics symposium on Computer animation (posters and demos), 2009. [pdf] [mov]

 

Tyson Brochu and Robert Bridson: Robust Topological Operations for Dynamic Explicit Surfaces. SIAM Journal on Scientific Computing, vol. 31, no. 4 (2009), pp. 2472-2493. [pdf] [bib][mov]

 

Tyson Brochu and Robert Bridson: Fluid Animation with Explicit Surface Meshes. ACM SIGGRAPH/Eurographics symposium on Computer animation (posters and demos), 2006. [pdf] [mov]

 

Technical Report

Tyson Brochu and Robert Bridson: Numerically Robust Continuous Collision Detection for Dynamic Explicit Surfaces. Computer Science Technical Report TR-2009-03, University of British Columbia, 2009. [pdf]

 

Theses

Tyson Brochu: Dynamic explicit surface meshes and applications. PhD thesis, University of British Columbia, 2012. Alain Fournier Award. [pdf] [www

 

 

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Tyson Brochu: Fluid Animation with Explicit Surface Meshes and Boundary-Only Dynamics. Master's thesis, University of British Columbia, 2006. [pdf] [mov]

 

VFX

I have credits on Thor (2011), The Hobbit: An Unexpected Journey (2012), and Night at the Museum: Secret of the Tomb (2014).  [IMDB]

While at Method Studios, I helped develop a muscle simulation system for virtual characters. [vimeo]